Update 0.6.7.5


Changes:

• Now guns do not fire when firing automatically if the firing range is higher than the maximum firing range of the gun.

• Now, instead of switching the display of the range lines (by default, the H button), they change the display mode: all lines / only to the player/ none.

• Now the display of labels on the map relies on radar systems, instead of hard coding.

• Slightly modified AI (it's still dumb).

• Modified projectile graphics to make them more readable at a large distance.

• Bug fixes.

Added:

• Fraction system. Each ship has a fraction in which it consists and an individual attitude to each fraction. Based on these relationships, the AI determines the goals, and the player sees the color of the marker on the map. The attitude changes dynamically, so if you attack a neutral ship, it can start attacking you in response.

• New visual shield and visualization of shield damage.

• Now, when automatic firing is activated for a group of guns, a cross marker will appear, which shows where the group is aiming.

• Displaying brief information about the captured target, namely: how much total armor points is left, how many shield points, name [belonging to a faction] | challenge rating. The name is painted depending on the relationship of the danger of the tracked ship to yours. The more danger the tracked ship has, the more red the text is.

• New scenario: The player appears in the center, there is an asteroid belt around. Over time, there are fractional groups of ships that fly to the center. They appear either behind the belt or in front of the belt. The fraction groups have 4 different types of ship. This scenario is planned to be improved and developed in the future.

• Volume pre-mixer.

Cut out:

• Old scenarios related to battles.

• Gravity (when migrating to a new version of the engine, there were problems with it. It will be cut out until the problem is fixed).

Files

Project Gamma 0.6.7.5 79 MB
Jun 05, 2022

Get Project Gamma

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