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Project Gamma

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Devlog

  • Update 0.6.7.6
    June 11, 2022 by iwannabesonic
    Changes: Bug fixes... Continue reading
  • Update 0.6.7.5
    June 05, 2022 by iwannabesonic
    Changes: • Now guns do not fire when firing automatically if the firing range is higher than the maximum firing range of the gun. • Now, instead of switching the display of the range lines (by def... Continue reading
  • Update 0.6.6.1
    June 03, 2022 by iwannabesonic
    Hello everybody! A break of a whole year (1 year and 3 months to be more precise) has finally ended! This is more of a technical update designed to remove some problems in older versions and introduce... Continue reading
  • Added new screenshots
    November 28, 2020 by iwannabesonic
    New screenshots from Quality Update 1.2... Continue reading
  • Updates
    November 27, 2020 by iwannabesonic
    Small quality updates. Now screenshots too old... Continue reading
  • Combat mechanics
    October 25, 2020 by iwannabesonic
    1
    #Combat, #RAW
    At the moment there is a representation of 2 mechanics: 1) more realistic hitting behavior for 2D space Namely: all hits come to the first block hit, in the place of collision (the projectile hit the... Continue reading
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