Update 0.4.3.2


Well... There's been a silent series of updates for the pc version only... So, updates and changes!

New:

  • Several new item types, such as:
    •  New stronger variations of rings, weapons and armor
    •  Hand crossbows
    • Braces
    • And some new stuff
  • Some old actions have gotten an upgrade table
  • New difficulty levels
    • Easy. Represents an easier version for those who find it difficult to play, or basically don't want to bother.
    • Medium. Standard difficulty level, which is the most normal difficulty (yes, that used to be)
    • Hard. More dangerous opponents, as well as higher rewards. For those who find it too easy even on the normal difficulty.
    • Hardcore. This is an extremely difficult mode where every enemy is extremely dangerous. In addition, you have only 1 life. But the reward is worthy. Recommended for those who are very aware of the game mechanics.
  • A feat tree has appeared. Now you can upgrade your character, giving him unique features.
  • Also there are some hidden innovations that you can meet in the game)

Changes:

  • Rebalancing player progression (one of the iterations). There are quite a few changes here, so I will only include the major ones:
    • Soft cap stats. Now for every 10 stats starting at 20 you need 1 point more.
    Target stat pointPoints cost
    1-191
    20-292
    30-393
    40-494
    etc
    • Weapons now have limitations on stat modifier. The higher the weapon's enchantment, the higher the limiter.
    •  Mana and stamina regeneration now takes 6 rounds instead of 16/4 respectively.
    • Some magic spells are now cheaper in terms of action points and more effective.
    • Now the accumulation of experience for the progression of actions is also based on the overall effectiveness of the use of this very action.
    • Each attack action in the same turn penalizes all subsequent attacks. Now it is not very profitable to make 3 attacks per turn, because the chance of hitting is reduced for each subsequent attack. This also applies to NPCs. Every attack based on default attack apply -5 penalty, attack from second hand apply -2 penalty.
    • The skip action now also restores some mana/stamina depending on the number of action points not spent.
    • Some items have been nerfed
  • Most of the changes are related to rebalancing, but there are also some minor changes and fixes.
  • Improved performance for android devices

Files

Pixelaria PC [alpha 0.4.3.2] 118 MB
Nov 30, 2023
Pixelaria Android [alpha 0.4.3.2] 149 MB
Nov 30, 2023

Get Pixelaria

Leave a comment

Log in with itch.io to leave a comment.